left4dead

"Yeah, you better hide! Sweatshirt wearin' little wuss."
Francis
"So that's a Hunter, huh? What's he gonna do, go for a jog at me?"
Nick

The Hunter is an agile Special Infected whose mutation has granted him incredible strength and agility. His role in both Left 4 Dead and Left 4 Dead 2 is to kill or grievously injure individual Survivors who have become separated from their comrades.

The Hunter is voiced by Mike Patton.

Official Description

Hunters are a mutated breed of zombie—faster, fiercer and far more dangerous than common Infected. Keep your ears perked—a shriek from the darkness means a Hunter is near, and ready to pounce in for the kill.[1]

Appearance

The hunter's beta crawling animation

The hunter's beta crawling animation

The Hunter's face under his hood.

The Hunter's face under his hood.

The Hunter appears in a faded blue hooded sweatshirt and dark brown sweatpants. His hood is always pulled down and over his face, which on close inspection, reveals that the skin around his eyes has either been clawed off or has mortified as a result of the Infection.

What remains of his eyes emit the white reflective glow displayed by Common Infected in the dark; although this effect may be light reflecting off the blood leaking from his eye sockets. The limbs of his outfit are battened down with duct tape, in a manner similar to Traceurs, practitioners of parkour, which is done to lessen wind resistance.

Hunters are primarily identified by their distinctive and intimidating growl, or the screams and snarls they emit upon sighting a Survivor or whilst attacking. Hunters are the only Special Infected who do not make any noise while in a passive state.

In the comic, the Hunter generally resembles his Left 4 Dead counterpart but with regular eyes with blueish white pupils and varied outfits and appearances, nevertheless he is consistently shown to be pale with sharp claws.

The first Hunter seen (outside of Louis' description) is bald and wears a blue hoodie with white stripes along the sleeves.

The second Hunter seen is topless, revealing his toned muscular body, he has short dark hair and wears green pants with black boots.

Extent of Mutations

The Hunter is the least visibly mutated Special Infected and superficially resembles a Common Infected. It has yet to be explained how the Hunter's mutations onset, whether it be genetic, biochemical, or a Hunter-specific strain of the virus, but the mutations seem to be sex-linked as only male Hunters have been observed. The Hunter's reaction to the Infection has granted him a dramatic increase in lower-body strength.

While not creating massive muscle growth like the Tank, this added strength has given the Hunter the ability to repeatedly jump and pounce from long distances ― at least 30 feet in height and reportedly even higher[2] ― and rapidly scale the sides of buildings with ease, as well as toughened his legs in order to withstand the great distances and heights he can achieve. Decreased pain response visible in all sufferers of the Infection also results in the Hunter not suffering from perpetual lactic acid build up from muscle overexertion or impact damage after experiencing a large fall.

At the same time, there seems to be some sort of muscle delay after an initial attack (post-attack recharge) where the Hunter is not able to move as swiftly. One of the most notable physical observations is that the Hunter lacks eyes. Whether this is self-inflicted, a by-product of the Infection, or both, is unknown.

The extent of damage to the Hunter's sight suggests his other senses are far more developed than those of typical Infected, allowing him to hunt with far greater efficiency. It is possible that the screeching noises he makes and the growling are his own echolocation method. He might also use scent to tell the Survivors apart from Infected. As with the other Special Infected, he is not distracted by such high-frequency noises as Pipe bombs or car alarms going off. Hunters also appear to be the only Infected with a self-defense reflex: when shot at a distance and knowing they cannot pounce, the Hunter will sometimes jump away into safety.

Left 4 Dead 2

The Hunter's appearance in Left 4 Dead 2.

The Hunter's appearance in Left 4 Dead 2.

As with all the original Special Infected (excluding the Witch who kept her original model), the Hunter received a change of appearance in Left 4 Dead 2. Parts of his outfit have been ripped away, revealing his skin heavily disfigured by clusters of boils and scratches, similar to that of the Smoker. His left wrist remains wrapped in tape along with fragments of his sleeves, while his right hand is bare with a visible band of heavily bruised flesh where the duct tape would have been, possibly from muscle growth around the tightly wrapped tape.

He has lost his shoes, and his feet seem to be covered in a mixture of mud and blood. His hoodie now has a zipper, has a wider hood, and much more blood spattered upon it. His face is now entirely obscured in the shadow of his hood, showing only the bottom half of his face. His fingernails have grown in length and thickness, giving his hands a closer resemblance to animal claws.

The Hunter's signifying scream of seeing a Survivor is different, higher in pitch than the previous version; however, both of his original screams are still featured in Left 4 Dead 2. His screams become louder and more high-pitched as he nears.

It seems likely that most of the differences in the Hunter's appearance in Left 4 Dead 2 were caused by the Hunter himself, clawing at his restrictive taping and clothes in an effort to remove them. However, the growth of his nails, his amplified scream, and the increase of deformation upon his skin suggests that the Hunter has mutated further from his manifestation in Left 4 Dead.

A new graphical feature in Left 4 Dead 2s Hunter is that he can be covered in blood due to prolonged pouncing. As it continuously pounces one Survivor on the ground, his body will be covered in blood (see the image in the gallery below).

Comic

Main article: The Sacrifice (comic)

In part 2, the Hunter makes a brief cameo, being mentioned by Louis when he explains the Special Infected to Jeff and Annie.

In part 3, soon after the alarm is activated, a Hunter and Smoker kill two soldiers patrolling the outer section of Millhaven. When the survivors escape via a train, a doctor chases it with Zoey telling Bill to slow down, which he refuses, eventually a Hunter leaps onto the doctor, causing him to be left behind with all of the Infected.

Abilities

A Hunter pouncing toward the Survivors.

A Hunter pouncing toward the Survivors.

Fitting with his name, the Hunter excels at picking off lone or vulnerable targets due to his pounce ability. With it, he is able to travel large distances to attack his target, and his pounce is able to kill a healthy Survivor the quickest out of any non-boss Special Infected (eg. the Witch or Tank). In Versus, the Hunter gains the ability to deal up to 25 of landing/initial damage based on the distance he travels, which further encourages the player to single out targets.

The Hunter has two attacks: a claw attack, which does 10 damage on Easy, Normal, and Survival mode, 20 damage on Advanced, 40 damage on Expert and 6 damage on Versus, and a pouncing attack, which pins down a helpless Survivor while the Hunter claws at them dealing damage (5 on Easy, Normal, Versus, and Survival mode, 10 on Advanced, and 15 on Expert) every 0.5 seconds. When clawing an incapacitated Survivor, he will deal increased damage, doing 15 damage on Easy and Normal, 30 on Advanced, Survival and Versus and 45 on Expert. The Hunter will not stop until he has killed the Survivor, been killed himself, or shoved off by another Survivor or an explosion.

If controlled by a player, the Hunter is able to deal damage with the actual pounce itself. Any pounce, regardless of distance traveled, deals a minimum of 1 damage to the pounced survivor. Successful pounces from a great distance can cause up to 25 damage, which makes them the most powerful individual attacks in the game which can be caused by a playable non-Tank Infected. The pounce also causes any nearby survivors to stumble away from the view of the pinned survivor, and long-distance pounces usually cause more severe stumbling to last slightly longer. AI-controlled Hunters are likewise capable of dealing extra pounce damage, though nowhere near as excessive as player-controlled as they do not take advantage of heights. This is not available in Campaign modes.

In Campaign modes, a Hunter can be dead-stopped as he takes around a second to actually pin his target, thus it is possible to avoid getting pounced on by shoving before he makes contact.

When a player takes control of the Hunter in Versus mode, the Hunter's pounce ability is measured by meters from where the player crouches down. The time it takes for his jump to charge is 1 second.

The Hunter is able to climb certain slopes that other Infected can't when he's crawling, this allows him to climb up spots without making too much noise as opposed to leaping up.

The Hunter Pouncing Ellis.

The Hunter Pouncing Ellis.

Damage

Pounce damage:

• 5 Damage every half-second (Easy, Normal, Versus, and Survival Mode)
• 10 Damage every half-second (Advanced)
• 15 Damage every half-second (Expert)

Claw damage:

• 6 Damage per hit (Versus Mode)
• 10 Damage per hit (Easy, Normal, Versus, and Survival Mode)
• 20 Damage per hit (Advanced)
• 40 Damage per hit (Expert)

Tactics

The Hunter, crouched and ready to pounce a Survivor.

The Hunter, crouched and ready to pounce a Survivor.

Fast and agile, this Special Infected will growl and scream to inform you of his presence. The Hunter is often used as a distraction by both AI and human Infected. Inexperienced players fare especially badly against Hunters since their attack is often much harder to avoid than the tongue of a Smoker or the bile of a Boomer.

Without timely intervention, Hunters can kill very quickly; the only exception is the Witch and The Tank on Expert difficulty. While Hunters are hurt by being on fire and will eventually die, any Survivor pounced on by a flaming Hunter will suffer much more damage from the attack. However, in Left 4 Dead 2, this bug[3] is fixed.

Players can train their Survivor skills against Hunters in the Mutation "Hunting Party", as the only Special Infected the Director can spawn are Hunters (apart from the occasional Tank and Witch). You can train your skills against them in other modes, but expect less Hunters to train on because of this.

Survivors

Zoey being attacked by a Hunter.

Zoey being attacked by a Hunter.

Infected

"The Hunter was designed to punish the Survivors that have wandered from the others rather than attacking the main pack. They serve as the "strong-arm" of the Infected, being very adept at finishing off Survivors. By coordinating with other Infected, the Hunter becomes a valuable ally, and a deadly foe."


In Left 4 Deads Versus, you will spend more time as a Hunter than any other Infected. Coincidentally, the Hunter is also the hardest Special Infected to master, so the extra time spent pouncing pays off. In Left 4 Dead 2, you have more Special Infected to be assigned to, so it's less likely to get a Hunter in that game.

General Strategy

Survivor's view after being pounced.

Survivor's view after being pounced.

A Hunter's point of view as he starts to leap through the air.

A Hunter's point of view as he starts to leap through the air.

A Hunter's point of view in Versus mode.

A Hunter's point of view in Versus mode.

Working with teammates

Hunter about to pounce Zoey.

Hunter about to pounce Zoey.

Good Ambush Spots

Generally, any high location such as the roof of a building, a fire escape, or a lamp post will do significant damage to a Survivor if pounced on. Here are some level-specific areas that will decide a Survivor's fate.

Left 4 Dead

No Mercy

The Apartments

The Subway

The Sewer

The Hospital

Rooftop Finale

Crash Course

The Alleys

The Truck Depot Finale

Death Toll

The Turnpike

The Drains

The Church

The Town

Boathouse Finale

Dead Air

The Greenhouse

The Crane

The Construction Site

The Terminal

Runway Finale

Blood Harvest

The Woods

The Tunnel

The Bridge

The Train Station

Farmhouse Finale

Left 4 Dead 2

Dead Center

The Hotel

The Streets

The Mall

The Atrium

The Passing

The Riverbank

The Underground

The Port

Dark Carnival

The Highway

The Fairgrounds

The Coaster

The Barns

The Concert

Swamp Fever

Plank Country

The Swamp

Shanty Town

The Plantation

Hard Rain

The Milltown

The Sugar Mill

Mill Escape

Return to Town

Town Escape

The Parish

The Waterfront

The Park

The Cemetery

The Quarter

The Bridge

The Sacrifice

The Docks

The Barge

Port Finale

Achievements

See Main Article: Achievements

Survivors

Left 4 Dead

L4d hunter punter
HUNTER PUNTER (10G)
Shove a Hunter off of a pinned and helpless Survivor.

L4d dead stop
DEAD STOP (10G)
Punch a Hunter as he is pouncing.

L4d jump shot
JUMP SHOT (20G)
Headshot a Hunter while he's leaping.

Left 4 Dead 2

PC exclusive

Achievement Get Skeeted On
GET SKEETED ON
Kill a pouncing Hunter with a shotgun.


Infected

Left 4 Dead

L4d double jump
DOUBLE JUMP (20G)
Pounce two different Survivors in one life as a Hunter.

L4d achievement cause x pounce damage
JUMPIN' JACK SMASH (25G)
Pounce a Survivor for 25 points of damage in the Crash Course campaign.

Left 4 Dead 2

PC exclusive

Achievement One Hit Wonder
ONE HIT WONDER
As the Hunter, land a 25 damage pounce.


Music

Sound Description
"Hunter Bacteria"
(Hunter's 1st Audio Cue)
"Hunter Bacterias"
(Hunter's 2nd Audio Cue)
"Exenteration"
(Hunter's pounce theme)
"Exenteration Hit"
(Hunter's pounce at teammates theme)

Glitches and Oddities

AI Hunter stuck running in circles.

AI Hunter stuck running in circles.

Behind the Scenes

Concept art and early versions of the Hunter's model do not differ that much from his current appearance, the most notable difference is that all of them had him with pale or beige skin with a light tint of green or pink instead of the greenish seen in the final design.

The Hunter has an unused animation of him hanging upside-down. It is unknown how this was supposed to be done in-game, as no pre-release footage shows the Hunter doing this. A probability was that you were to leap off it and start attacking the Survivors, or you went up there when you went idle and the A.I. took control and would climb a ceiling to stay hidden until you came back to the game. He also has multiple unused first-person animations, including an animation for wall jumping, a scratch animation based on an animation in third person, a pushing motion and a first person version of his clawing animation on a pinned victim.

Originally, when a Hunter pounced a Survivor, there would be no special visual indicators (such as the red light around the Survivor).

The Hunter originally had many abilities. In old footage his description in Versus mode says he could regenerate health over time, push Survivors and "[fade] out of view" when staying still near a wall.[8] His pushing ability was performed by leaping while stood up; this would make him jump silently and push Survivors in his way.[9] This has since been reworked into the AI-controlled Hunter's escape jump.

During development, you used to be able to jump off Survivors after you pounced them by holding crouch then primary fire again. [?]

At one point, the Hunter had no limit to how much initial landing damage he could do from a pounce, meaning he could incapacitate and even kill Survivors instantly if he leapt from somewhere high enough.[10]

The Hunter used to have a different voice during early versions of the game, mostly using the "zombie dog" sounds from the Tommy Tallarico SFX kit. Some of these sounds still remain in current versions of the game and are used when the Hunter scratches a wall; all but these sounds have since been removed in Left 4 Dead 2 but all of the original ones can still be found in the first game's files.

The Hunter's Versus icon in Left 4 Dead 2 has him in the first game's clothes but with his hoodie being torn at the arms, possibly being a prototype design that wasn't updated when it was finalized.

Notes

Gallery

See image archive for more images…

See Also

References

The Infected
Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2
Boomer nav Hunter nav Smoker nav Tank nav Charger nav Jockey nav Spitter nav
The Boomer The Hunter The Smoker The Tank The Charger The Jockey The Spitter
Non-Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2 Cut Infected
Witch nav Common nav Uncommon Infected nav 70px-Screamer nav
The Witch Common Infected Uncommon Infected The Screamer