left4dead
Not to be confused with Special Infected

The Uncommon Common Infected, Uncommon Infected, or simply the Uncommon are new forms of the Common Infected introduced in Left 4 Dead 2. They have the same general weaknesses as their common brethren, but are slightly more resistant to damage than them. Each one has unique properties that can impede the Survivors' progress.

The L4D2 Survivors often comment on the Uncommon Infected, with the exception of the Worker Infected, noting their unusual attire and abilities.

Reflective Appearance

Each Uncommon Infected have reflective clothing, helping differentiate them from the regular Common Infected:

These reflective areas can be easily seen by turning your flashlight on.

Tactics

See Common Infected's Tactics and Tips

Much of the same tactics for Common Infected will apply to most of the Uncommon Infected, as the Director will control them in the same way as normal Common Infected. However, Uncommon Infected benefit off increased health (the exception to this is the Riot Infected, due to their damage immunity from the front). Their attire and appearance also give them extra advantages over their common brethren. On Easy difficulty, Uncommon Infected (with the exception of Fallen Survivors) have the same amount of health as Common Infected.

Additionally, certain Uncommon Infected carry valuable supplies that the Survivors could make use of. Strategically choosing when to shoot at them may be necessary to ensure the supplies are not dropped out of reach.

Types of Uncommon Infected

There are several different types of Uncommon Infected, which are generally restricted to certain chapters of campaigns.

CEDA Worker Infected

"Guess those suits don't stop bites."
Nick
"Fireproof zombies. Hooray!"
Rochelle

The CEDA Worker Infected or CEDA Agent[1] was the first Uncommon Infected to be announced and appear in the Left 4 Dead 2 campaign, Dead Center in The Hotel and The Streets. In this game they also appear on the lower floors of the Hospital in No Mercy, and the industrial area of Rayford in the Sacrifice. Players will occasionally come across Common Infected wearing a hazmat suit (which appears to be of Level A (U.S.)/Type 1 (EU) rating), which was worn prior to the person being Infected. When killed, there is a chance of them dropping a Bile Bomb (in which case it will be seen strapped to their side). When shot in the face, blood will splatter across the visor, and the sound of air hissing out of their now-punctured hazmat suit can sometimes be heard.

Their limbs are detachable but players cannot cut them in half, even with a chainsaw. This fact means the hazmat suit was intact after its occupant had become Infected. The most logical explanation is that hazmat suit wearers were Infected prior to donning their suits, thus rendering this ostensibly protective gear redundant. An alternative theory based on the "escaping air" sound heard when these enemies are shot assumes that different parts of the suit have independent air supplies. Through the development of Left 4 Dead 2, the campaign the CEDA Worker Infected appeared in changed from The Parish,[2] to extend to Dead Center, to being removed from The Parish completely, having been replaced by the Riot Infected.

Due to their hazmat suits, they are resistant to fire, as they do not burst into flames when in the middle of a Molotov's fire, and incendiary ammunition do not set them on fire. If idle within fire for extended periods of time, they will die due to the heat. They come in two different varieties: yellow suits and green suits. There were also white suits, but these were only seen in the "Survival" trailer or spotted as ragdolls scattered about certain areas of The Parish.

With The Last Stand Update, CEDA Infected were given a new appearance in the The Hospital map of No Mercy to better fit in with the aesthetic of this campaign. These are the only sources of Bile in the campaign (besides 3 unreliable spawns in the warehouse and one spawn right outside the sewer exit), however they carry Bile quite rarely, possibly due to the early placement of this campaign in the continuity. These CEDA Workers are dressed in dark blue and white hazmat suits, instead of yellow and green ones. Interestingly, white variant of the CEDA Infected was originally going to appear in Left 4 Dead 2 and can be seen in the opening cutscene, but ended up being scrapped.

Description

A government agent clad in a once protective (but bulky) hazmat suit, this shambling entity arrives in a variety of suit colors, all of which are flame resistant. This means that the Molotov projectile is useless against these foes. Use any other attack to defeat them: Shooting them in the head or damaging them with Melee Weapons is encouraged. The CEDA Agents also carry Boomer bile. If you have an empty inventory slot, look for the Bile vial on the Agent’s corpse, pick up the Bile, and use it later.[1]

Tactics

Notes

Jimmy Gibbs Junior

"If the laws of nature allowed it, I would bear that man's children."
Ellis
"Dibs on Gibbs"
Rochelle

Jimmy Gibbs Junior was a famous race car driver from the Southern United States who won the Supercup in 1977, 1981, 1984 and 1986. He is also the writer of at least one autobiography called "SPEED" and considered an idol in the eyes of Ellis and Coach. The Survivors steal his race car to escape the mall. He is dressed in his racing suit and can only spawn while playing Campaign on The Atrium every 15 days,[3] making him extremely rare to see in most games.[4] He is mentioned by the Survivors briefly, saying things such as "If we see him, someone else is going to have to kill him". Nick makes a point of cursing his name regularly though, normally when something goes wrong with his car. This may be another play on the remake of the movie Dawn of the Dead, where the Survivors could see Infected versions of famous people that they knew from the mall.

He shares the strongest attributes of the other Uncommon Infected. He has 3000 HP, does not gore, and is fireproof (thanks to his racing suit). He can also blind players with motor oil (similar to the Mudmen's splatter effect) and is not drawn to Pipe bombs or Bile bombs (if it doesn't hit anything, similar to the Worker Infected). He also takes no extra damage from headshots, and in fact will take normal damage to the head from normally instant kill weapons (except the M60). Like any other Infected, he can be spawned using a console command. On his shoulder, he has the word "GOODBYE," a parody to the tire company Goodyear, a well-known supplier and participant in many forms of motorsports.

Tactics

Notes

Fallen Survivor

"That zombie's got something!"
Coach
"Hey, stop that zombie!"
Ellis

The Fallen Survivor was evidently a fairly well-equipped Survivor from the initial outbreak, but unfortunately became Infected later on. He appears in the DLC campaign The Passing wearing militia attire including a boonie cover and three ammo belts with a strap carrying visible Molotov, Pipe bomb, Pills, and a First Aid Kit.

While classified as an Uncommon Infected, the Fallen Survivor is actually a "rare" Uncommon Infected, as he only appears at the start of The Riverbank and The Underground and does not appear as a pre-placed Uncommon Infected elsewhere. He can appear in both panic and crescendo events, though even then it is rare to see one in such circumstances.

Unlike the average Common Infected, he has an extremely high amount of health, to the point of being able to withstand multiple point-blank shotgun blasts (like a Witch). He cannot be ignited by flames. The only ways to kill him in one hit are explosive ammunition, melee weapons, the M60, the Heavy Machine Gun, and headshots with any gun while he is idle. When startled, headshots deal no extra damage, while a Magnum or Sniper shot to the head will do normal damage instead. This does not apply to the M60. He is not immune to the lure of Bile Bombs or Pipe Bombs though; if a Survivor uses one, the Fallen Survivor will run to the location it is used. The Fallen Survivor can be wearing a blue, white, or green shirt.

He was going to be in Left 4 Dead 2 from the start, but was cut from the final version due to people having trouble in the beta version with him. He can be seen here, with mods. However, it was extremely glitchy and could cause crashes. If he were to be shot at his chest, his Molotov would ignite, burning himself and spreading fire. He dropped invisible items on death with collision. When they were picked up they would remove one's primary weapon, and show the HUD icon for a Pipe Bomb/Molotov/Pills/First Aid Kit, but they couldn't be used. His model is used as a placeholder for Whitaker and is rendered (not visible by normal means) after he is given the Cola. He can also be seen briefly in the "Zombie Survival Guide", running towards the Survivors in The Plantation, even though in most cases he just runs away.

A Fallen Survivor can carry any/all of the following items, which may be randomly dropped upon his death:

Tactics

Notes

Clown Infected

"Clowns? Clowns. Oh, you have got to be kidding me."
Ellis
"That squeaking is driving the zombies crazy!"
Nick

Once lovable (or slightly disturbing) fun park entertainers, the Clown Infected, or simply Clown,[1] are now victims of the Infection. They wander around the Dark Carnival campaign and when they spot Survivors, they will charge, calling in other Infected with their noisy, squeaky shoes for a mass attack. This is accompanied with a unique horde theme, "Not a Laughing Matter".

No new Common Infected are spawned during these events, but an agitated Clown in attack mode attracts Common Infected and other Clown Infected loitering nearby. If a Clown is killed at a distance, all Infected following him will stop, mill around swatting at the air around his corpse, then attack the Survivors shortly afterwards.

Clown pants come in a variety of colors, including pink and blue, red and yellow, blue and white, pink and green and white and red as seen in the accompanying illustration. The flower on the Clown's torso occasionally squirts water.[5]

While agitated, common infected chasing after a Clown Infected will "attack" him relentlessly, but they will be completely unable to either harm or kill him.

Description

With squeaky shoes that summon Common Infected behind them, these ravenous fairground workers offer a horrific and humorous takedown opportunities. Although susceptible to all attacks that damage Common Infected, Clowns usually bring a “posse” with them, thanks to their choice in oversized footwear. This means you’re likely to encounter more Infected when Clowns are about, and you can watch them “gather” Common Infected behind them. They also have a nose that honks, but only if you Melee Shove them.[1]

Tactics

Mud Men

"Holy shit, there really are mud people!"
Rochelle
"Tell you what, mud people take all the fun out of the mud."
Ellis

The Mud Men appear in the campaign Swamp Fever. They are similar to the Common Infected, except that they are covered in mud and use this as camouflage. Mud Men sprint on all fours low to the ground, although they stumble back on two feet when shoved. (Moreover, they stand on two legs when idle).

A hit from a Mud Man obscures a player's screen with mud, like Jimmy Gibbs Junior's motor oil effect. The mud on their screen increases with successive hits, blurring the screen in a way similar to Boomer Bile. The Mud Man's movement can actually be observed in Left 4 Dead. If a player enters an area that requires them to crouch, the Infected will follow them in, but instead of crouching, they will crawl on all fours to get to them.

With The Last Stand Community Update, the Mud Men now appear in the sewers of No Mercy and Death Toll and The Junkyard map of The Last Stand, on which many of them can be encountered at the streams running through the village. Their appearance was also altered for those maps into common civilian infected covered in mud.

Description

At home in the murky marshland and ready to impede your progress as well as your vision, this muddy maniac uses flung mud (at least, you hope it’s mud and not a dirty protest) and rotting claws to make a point. Mudmen are faster than Common Infected as they move on all fours, so fire on them instead of attempting to outrun them. Their attack coats your vision with mud, but this is more of an inconvenience that a real threat. Dispatch Mudmen as you would a normal zombie, using Melee Weapons if your vision is too blurred to see your team.[1]

Tactics

Notes

Worker Infected

When this unfortunate demolition crew received orders to tear down an old sugar mill, they became Infected. Dubbed Worker Infected or Road Crew,[1] these Infected populate the Hard Rain campaign. Workers are equipped with ear protection, hardhats, and reflective vests which makes them easier to spot in the downpour.

Their unique ear protectors make them unable to hear pipe bombs. Like other plain Infected, Worker Infected can be attracted by bile. However, due to their programming (either being intentional or an oversight), the Worker Infected will immediately go for the Survivors if the bile bomb does not hit any Infected.

The Last Stand Update introduced new variants for the Worker Infected, one variant that used the Left 4 Dead heads and more suitable coloring, another variant of the infected have baggage handlers with ear protection (which appear alongside handlers without ear protection) to replace the infected worker that used to appear in the airport.

Description

Construction workers driven rabid by viral infections or worse litter the landscape in the milltown and sugar mill locales. They may be extremely visible with reflective jackets (and eyes), but their helmet gear covers their ears. This means they pretty much only react to movement they see. You can sneak past them if they’re looking the other way, even if you’re engaged in light combat. Road Crew Infected do not swarm a Pipe Bomb when it is thrown. This projectile is useless unless you aim it so it lands within the vicinity of this zombie type. They can still hear car alarms though.[1]

Tactics

Notes

Riot Infected

"Aw, hell, now they're bulletproof?"
Ellis
"That zombie's got armor, I want armor!"
Coach

The Riot Infected or Riot Guard[1] appears in The Parish campaign. While human, they were members of a private security firm hired by CEDA to protect civilians. They turned into the Infected while still wearing their armor. Riot Infected are immune to bullets, sharp and blunt weaponry such as frying pans if struck from the front. They can only be killed from the back this way, although incendiary and explosive attacks can still kill them as like any other Infected.

They don't have any Achievements linked to them, not even "CRASS MENAGERIE", as they were formerly unavailable in the German and Australian versions of Left 4 Dead 2. They briefly appear in the Zombie Survival Guide Trailer, in the censored versions despite this. Riot Infected were first featured in the demo and were part of the censorship controversy in Germany due to rules regarding violence against authority figures. As Valve just used the same German version for the Australian release, they, unfortunately, suffered the unneeded cut; however, they were recently restored in both versions, with some minor differences, having the word "SECURITY" removed from the front of their armor. However, on January 28, 2021, an update was released, which added back the word "SECURITY" on their armor (as well as other things such as gore, wounds, etc). Ironically, they were not a form of official authority at all, as they are employees of a private security company rather than a government organization.

Description

Rent-a-riot-cops aren’t officialy part of CEDA, but this government agency hired them to provide crowd control and gave them bulletproof uniforms to make them feel like real police. Of course, the extra protection this offers the rabid form of the Riot Guard means their fronts are able to withstand even close-range blasts and slashes. The best method of killing them is to inflict damage when they’re turned around, either after you’ve inflicted Melee Shove, or when they attack another teammate and you can target their backs.[1]

Tactics

Notes

Achievements

See Main Article: Achievements

Grave-Robber
GRAVE ROBBER (25G)
Collect 10 items dropped by a Fallen Survivor.

Robbed zombie
ROBBED ZOMBIE (15G)
Collect 10 vials of Boomer vomit from infected CEDA agents you have killed

Fried piper
FRIED PIPER (15G)
Using a Molotov, burn a Clown leading at least 10 Common Infected.

Cl0wnd
CL0WND (15G)
Honk the noses of 10 Clowns.

Dead in the water
DEAD IN THE WATER (20G)
Kill 10 swampy Mudmen while they are in the water.

Crass menagerie
CRASS MENAGERIE (20G)
Kill one of each Uncommon Infected.


Notes

References

The Infected
Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2
Boomer nav Hunter nav Smoker nav Tank nav Charger nav Jockey nav Spitter nav
The Boomer The Hunter The Smoker The Tank The Charger The Jockey The Spitter
Non-Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2 Cut Infected
Witch nav Common nav Uncommon Infected nav 70px-Screamer nav
The Witch Common Infected Uncommon Infected The Screamer