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Walkthrough "Unless anyone has a better plan..."

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"Ok, everybody gassed up and good to go?"
Nick
"DON'T NOBODY WANDER OFF!"
Ellis

In the Mill Escape, the weather has begun to worsen as the Survivors turn around to bring the fuel back to Virgil's boat. Due to storm clouds blocking out the sun, all the Wandering Witches are now back to normal. This chapter has more Worker Infected than the previous chapter, but fewer Witches. You should try avoiding the water as it will cause you to move more slowly (especially in Expert, which will cause a disadvantage while facing Tanks) However, if you walk on the rooftop, you may have a disadvantage as Smokers can pull a Survivor and separate the team.

Possibly on account of the weather conditions, the entire chapter is characterised by hypersensitive Infected who spot the Survivors at a distance and attack without hesitation. As the Survivors move through the Sugar Mill, the storm will periodically swell for a short amount of time. During this time, the Survivors' vision is shortened and a Horde may attack. Interestingly, when the storm kicks up, Witch-like screams can be heard if one listens closely, suggesting the storm has some sort of major, unexplainable effect on them. The storm may startle them and cause them to seek shelter, explaining why there are much fewer Witches in this level and explaining why the few that still remain are mostly found under some sort of cover (roofs, pipes, etc.).

When the storm hits with full force, microphone chat can be severely affected due to the way the audio channels layer. This is likely an intended effect by Valve in order to maintain an aura of realism. While you can still use the microphone, do not expect fellow Survivors to hear you clearly or at all sometimes. This effect is lessened indoors, and can be avoided altogether if Steam chat is used in place of in-game chat. However, this effect was left out of the 360 port of the game.

Coach in the sugar cane field

Coach in the sugar cane field

Strategy

Also see: Tactics

All campaign walkthroughs are done on Normal difficulty in single player, and are meant to give tips on what to do and generally point out things that might otherwise be missed.

There are, of course, a few key things to always remember:

It's sink or swim from here on in, and the water just keeps on rising. With some teamwork, and maybe an umbrella, it's time to make your way back to the boat.


Campaign

After gearing up, burn up as many throwables as possible before venturing out. There is a possibility of a Tank spawning in the field, so it is recommended to carefully clear the area of Commons before venturing. The gas station provides plenty of areas to dodge the Tank, but care should be taken to avoid the car crash outside as he can punch these at the team.

Return to the elevator and head back up. Make sure everyone is inside before starting the lift, as the field and the gas station will become instant kill zones if someone is left stranded. It is possible for a Tank to spawn in the building too, often very close to the elevator. If possible, try to smoke him out with throwables, as he will die from frustration from trying to path in, getting stuck on the elevator.

Upon reaching the second level of the building, jump onto the trailer and then climb up the ladder on the sugar tank. It is imperative that the Survivors minimize the amount of time spent in the water, as it slows them down for all Infected to catch up to, as they are not affected by it. The sugar tanks will provide a path back to the next area, all of which easily avoid the slowing water. Retrace steps back to the pipe jutting out of this area, which will provide a hefty amount of high ground to avoid the water until the end of the pipe is reached.

Due to the storm, pipes that were previously inaccessible in the previous chapter have since collapsed, allowing another path up through factory equipment and out of the water. Once the team returns to the first building, simply wade across the water and enter the safe room.

Versus

The Survivors

With humans controlling the Special Infected, things can only get harder. However, they can't spawn until you leave the safe room. That doesn't mean that you should let them form up and make a plan though! Hurry up and get your supplies, and get running!

The Infected

See also: The Special Infected

There's a storm brewing, and those Survivors are helpless. Work together and take them down, no storm can hold back the infection.

Overall Tips


Survival

See also: Survival Mode

The Survivors have the gas for Virgil's Boat, they navigate through the Sugar Cane Field and finally use the elevator, but it doesn't work. With the storm getting worse every second and a massive horde coming to them, how long can they hope to survive?

Overall Tips


Notes

The writings

The writings

References

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Campaigns
Left 4 Dead Left 4 Dead 2
L4d no mercy
No Mercy
The Apartments / The Subway / The Sewer / The Hospital / Rooftop Finale Price chopper
Dead Center
The Hotel / The Streets / The Mall / The Atrium
L4d achievement survive garage
Crash Course
The Alleys / The Truck Depot Finale Torch-Bearer
The Passing
The Riverbank / The Underground / The Port
L4d death toll
Death Toll
The Turnpike / The Drains / The Church / The Town / Boathouse Finale Midnight rider
Dark Carnival
The Highway / The Fairgrounds / The Coaster / The Barns / The Concert
L4d dead air
Dead Air
The Greenhouse / The Crane / The Construction Site / The Terminal / Runway Finale Ragin cajun
Swamp Fever
Plank Country / The Swamp / Shanty Town / The Plantation
L4d blood harvest
Blood Harvest
The Woods / The Tunnel / The Bridge / The Train Station / Farmhouse Finale Weatherman
Hard Rain
The Milltown / The Sugar Mill / Mill Escape / Return To Town / Town Escape
Supreme sacrifice
The Sacrifice
The Docks / The Barge / Port Finale Bridge burner
The Parish
The Waterfront / The Park / The Cemetery / The Quarter / The Bridge
Non-Canon
L4D last stand
The Last Stand
The Lighthouse Streamcrosser
Cold Stream
Alpine Creek / South Pine Stream / Memorial Bridge / Cut-throat Creek
L4d outbreak
Dam It
(unfinished)
Orchard / Campground / Dam Achievement Still Standing
The Last Stand
The Junkyard / Lighthouse Finale