left4dead
Versus icon

Versus is the basic competitive mode for the Left 4 Dead series. Two separate teams of 4 players take turns playing as the Survivors and the Infected, competing for the most points. Points are only awarded to teams playing as the Survivors. Before a game starts, the lobby leader chooses a specific campaign to play and the players can choose which team to play on by choosing whether to start as Infected or Survivors.

Versus Gameplay

The final scoring of versus on the Port.

The final scoring of versus on the Port.

Health, attack meters, and respawn time as seen for the infected in Versus mode.

Health, attack meters, and respawn time as seen for the infected in Versus mode.

Each Round of a versus game consists of two turns. One team plays as the Survivors and the other plays as the Infected. When the turn ends, the teams switch sides. As Survivors, the goal is to make it as far as possible in the chapter before being overwhelmed by the Infected (ideally, all four Survivors will make it into the chapter's safe room). On the other hand, the objective of the Infected is to incapacitate or kill all of the Survivors as fast as possible in the chapter.

Versus games are played on Normal difficulty.

Up to four human players can play on each team; however, while the Survivors can have A.I.-controlled players, the Infected team will only have as many Special Infected as there are human players. A.I. only occurs in specific situations, generally being when a human player spawns as the Tank (the Special Infected that they were playing will revert to being A.I. controlled) or if the Tank becomes too frustrated from not being able to see the Survivors in time; control of the Tank will be given to someone else on the same team. However, an update in Left 4 Dead 2 has added Special Infected bots in its Versus mode, so now it is possible to have very few players (two players minimum, one on each team), while bots on both teams fill in the missing player slots; this way Versus games can be fair and even. Compared to Campaign mode, the Infected also attack and deal damage faster. Both teams need at least one human player in order for the game to start or continue properly; otherwise, the game ends and all remaining players are returned to the lobby (even if a player switches teams before the server completely shuts down or unless sb_all_bot_game is set to 1). Some maps are also slightly changed to make it harder for the Survivors, such as removing closets or areas where Survivors can hold out for an indefinite amount of time.

Since each chapter of a campaign is played through twice (once for both teams), it should be noted that all the objects and some Special Infected (the Tank and the Witch) that spawn in the chapter will be nearly identical for both sides (i.e., weapons, healing items, and other objects will spawn in exactly the same place for both teams when they play as Survivors, and the Witch and the Tank will usually spawn in similar places for both teams, though slight variation does occur). The teams switch sides as soon as the Survivors reach the end or they are all incapacitated or killed. At the end of each round, all players see their current team scores. After a chapter end for both teams, whichever team currently has the highest score will play as Survivors first in the next round. In the event of a tie, the team that played the Survivors first for the previous round will play them first again in the next. Once the campaign has been played through entirely, the final scores for each team are displayed, and the game returns to the lobby. For help as Infected or Survivors, review some tactics.

A hidden statistics screen was discovered using the console on the PC version of Left 4 Dead. It shows how much damage you did to specific Survivors, and information specific to the Infected you were before you died. It is not implemented in Versus mode.[1]

Players

Survivors

Survivors will spawn at the beginning of each chapter as usual, but they will not retain any weapons, health, gnomes, or items from the previous map, and they will begin with Tier 1 weapons at the beginning couple of chapters, and usually Tier 2 weapons during the last. Items from the safe room that were used during the previous round are respawned as well. Survivors do not respawn in Rescue Closets when they die, unlike the Campaign mode. However, in Left 4 Dead 2, a dead Survivor can be brought back to life if another Survivor happens to have a Defibrillator; this results in a Defibrillator penalty of -25 points the team's score.

Infected

Player-controlled Infected can spawn in any unblocked space, provided that they are not too close to the Survivors or too far from them, they are not in the Survivors' line of sight, and they are not in a restricted area (such as the safe room at the end of a map, or the starting safe room prior to the Survivors vacating it). After they are killed, the player-controlled Infected respawn after a certain amount of time, which depends on the number of Infected players there are and the length of time since the player's last spawn. The respawn timer appears a few seconds after the player Infected is killed. When there are four Infected, players can wait up to 30 seconds to respawn, although the average is closer to 20 seconds. Originally, a "team" of one single Infected player could respawn in around 5 seconds, although later patches added AI-controlled Special Infected to fill empty slots on the Infected team. The spawn timer remains at only 5 seconds for single players on the infected team, however.

After waiting out the respawn time, the Infected player will enter spawn mode which is indicated by a blue tint on screen. The player must choose where they want to spawn. The Infected player cannot be seen by the Survivor team. Other Infected see spawning players as a blue outline. Unspawned "ghost" infected can move through destructible objects and physics objects, such as doors and certain barricades. These unspawned Infected cannot be harmed by other players, either Infected or Survivor, although they will be killed without spawning if they fall into instant-kill zones (such as off a bridge into water); Infected who "die" in ghost mode restart their spawn timer as though they had actually died, and will respawn similarly. Once the Infected player has spawned, they are active and should attack the Survivors.

The AI Director determines which Special Infected "class" each player will spawn as once their spawn timer runs out and they enter spawn mode. The Director rarely chooses a combination of four "pinning" Special Infected. "Pinning" Infected are the Smoker, Charger, Hunter and the Jockey (or any other combination, such as three Hunters and one Smoker). This is so the Infected team cannot simply pin all four players at once, ending the round. The Spitter and the Boomer do not pin in their attacks; instead, they play a support role to the other Infected (Special or otherwise). In Left 4 Dead, the Director will typically give the Infected team two Hunters, a Smoker and a Boomer. In Left 4 Dead 2, the Infected team will almost always consist of four different Special Infected. While this is the most common configuration of infected, there are occasional exceptions. The Tank is a special spawn, randomly occurring, with a maximum of one instance per level aside from mandatory Tank spawns in finales and other fixed locations. Control of the Tank is given to a player on the Infected team randomly, with the odds of selection increasing with the player's score. You cannot play as the Witch, Common Infected, or Uncommon Infected.

Some of the Special Infected also have different attacking mechanics from Campaign mode in Normal:

As human-controlled Special Infected, there is no delay when spotting a Survivor to attack them. They can also spawn in during non-finale Tank fights, before starting a Crescendo event/finale, and can spawn in the starting safe room provided that the Survivors vacate it. They are not able to spawn in the ending safe room, which is exclusive to AI Special Infected. AI-controlled Special Infected will still have their attacks delayed.

Controls of the Infected

Each Special Infected has their own unique special attacks, but most have similar attack controls. The Special attack is used with the left-click button on the mouse or Right Trigger on the Xbox 360, and the Melee attack is the right-click or Left Trigger on the Xbox 360. The Tank's attacks are in the reverse order, as his melee attack is intended to be his primary means of attack.

The Infected player can also see Survivors or other Infected players by their outline:

The outline will appear when Survivors have recently performed these actions:

These action will not give away Survivors' location:

Scoring

Left 4 Dead

The scoring formula for Left 4 Dead's Versus mode has not been made public by Valve, and is often under dispute by players. Arguments often start when players heal themselves or weaker players, or swap Pain pills before shutting the safe room door, especially if another player shuts the door before they're done. It's been generally agreed that healing one's self before shutting the door is unnecessary (or may even decrease the score), since teams with low health and four First-aid kits will usually score above 160. It's not yet been agreed whether healing a weaker player will help the score and how much if at all Pain pills and temporary health contribute.

A rough formula for a team's score each round is:

1. Each Survivor scores at most 50 points of health bonus.
2. If the Survivor has pain pills in their inventory, they will be automatically applied (prior to health kit) to the owner as temporary health.
3. If the Survivor has a health kit with them, it will also be automatically applied to the owner. This also overrides temporary health the Survivor has.
4. The health bonus for each Survivor is calculated with the following formula:
5. Add all four Survivors' health bonus, this becomes the health bonus recorded.

Note that if the Survivors don't make it to the safe room, then their score will be P × S. This fact has led many players to "go for distance" when they feel that all hope is lost in a round.

Left 4 Dead 2

The scoring formula in Left 4 Dead 2 is different from that in Left 4 Dead.

Notes

References

Gameplay Modes
Introduced in Left 4 Dead Introduced in Left 4 Dead 2
Single icon Campaign icon Versus icon Survival icon Scavenge icon Realism icon Mutation icon Realism Versus icon Versus survival
Single Player Campaign Versus Survival Scavenge Realism Mutation Realism VS Versus Survival