left4dead
"Stick together!"
Francis
"Don’t nobody wander off!"
Ellis

Assuming a certain level of basic skill and familiarity with tactical shooters, these Tactics should help you and your fellow Survivors get through Left 4 Dead... alive! As a start, make sure you know all of the Controls.

Above all else, no matter which team you are on, the Survivors or the Infected, in the end you will be depending on the people around you to survive, as well as to have an overall good experience. This game requires cooperation on all sides, so be kind, treat others nicely, don't go overboard with the trash talk, do not belittle your teammates and be patient with the less experienced players. With luck, they will return the favor.

Note: These tactics are written specifically for the Survivor players, though an Infected player can read through and figure out counters to these tactics written below.

General Strategies

In-game, Survivors usually play through the campaigns following certain main strategies; note, however, that these strategies are suggestions, not obligations, particularly in chaotic or critical situations. Survivors should still keep in mind what they are doing and get back to formation when such situations end.

These are the main strategies that Survivors use in-game:

Sweep and Clean

Survivors stay together, travel through the map while taking out any Infected they meet, aside from Witches that can be avoided. When running past a room or space on the side of the path, Survivors either ignore it and run past, or send in one or two Survivors to search for supplies and kill the Infected inside while the others guard the entrance.

This strategy is used most commonly in Campaign Mode when traveling through the map on easier difficulties, as the Horde and Special Infected are not so dense and are less threatening.

When using this strategy, it is best for Survivors to have a balanced weapon formation. Pistols, Hunting Rifles and Sniper Rifles are effective when clearing the field and saving ammunition while other weapons can be used to deal with the Special Infected and Hordes.

Rushing

Survivors stay together, travel through the map and head toward their target quickly, ignoring Common Infected that aren't hindering movement. However, the team usually leaves behind incapacitated players, and there is a higher risk of a wipe if playing with bots, whose programming will force them to kill Infected on the way and generally prompt them to help up incapacitated teammates rather then heading to the target.

This strategy is used most commonly in Campaign Mode when traveling through the map on harder difficulties. It's also common in Versus, Scavenge, during gauntlet Crescendo Events, heading toward the rescue vehicle in the finale, or when Survivors need to reach a resupply point or a more secure location. The player should have a fairly good amount of knowledge about gimmicks and shortcuts of the level, which can help them reach the safe room faster.

In both Left 4 Dead and Left 4 Dead 2, players should always carry shotguns, as it will clear out any Infected that may be close to the player. While there's the risk of stray bullets hitting Witches, shotguns will kill Infected up close in a few blasts, whereas rifles require multiple, which will likely kill the player if they get overwhelmed by Infected.

In Left 4 Dead, while melee weapons do not exist, players are able to infinitely shove nearby enemies. Pistols shouldn't be used in any circumstances.

In Left 4 Dead 2, a melee weapon can conserve shotgun ammo for upcoming Crescendos. Bile bombs are also valuable for rushing. When everyone leaves the safe room, a player with the bile bomb will throw it into the safe room and close the door. This will generate a Horde, who will attempt to break the safe room door but be unable to due to its programming. The Director cannot spawn Common Infected if they are performing an action, meaning that there will be little Common Infected on the route, with the only threat coming from Special Infected. As there are more Special Infected, players should spare Boomers and Spitters, as they are the least dangerous and will take up a slot that would be taken by a more dangerous Special Infected such as a Smoker.

One of the main disadvantages of rushing is that the lead player(s) may trigger a Tank encounter, causing the lagging players to be forced to deal with him. In Left 4 Dead, players will have to dodge him or gun him down if they're near a Crescendo Event. In Left 4 Dead 2, dodging him is easier due to the presence of adrenaline shots. Players will still have to gun him down or throw a bile bomb if he's near a crescendo area, however, and running past a Tank will prompt the Director to spawn Special Infected to slow the lead player down.

Hole Up

During a Horde, Crescendo Events, or in 1st and 3rd finale waves, Survivors do not typically attempt to advance, but instead "hole up" in a relatively defensible location to face the incoming Horde. Survivors stop moving forward and stay put until the Horde attack is over or they are low on supplies, in which case the Survivors switch to the rushing tactic to head toward the supply spot.

The key to the success of this strategy is to limit the directions from which the Infected can reach the Survivors, permitting Survivors to focus fire on choke-points, increasing accuracy and taking advantage of piercing damage.

Suitable locations for this strategy include small rooms with few doors and windows, as well as elevated positions with few approaches and good sight-lines.

When using this strategy, shotguns, automatic weapons, and melee weapons are highly advised, while Hunting Rifles and Sniper Rifles may also be useful if other Survivors can defend the user very well.

For more information, check the "Fighting the Horde" section.

Surrounding

When facing a startled Witch or a Tank, Survivors are on the defensive but cannot stay in one place. Instead, the Survivor being targeted keeps walking backwards, facing the incoming Infected to keep attacking them, while other Survivors strafe left or right to help with surrounding the target. If the Witch incapacitates her target, the rest of the Survivors move up close and kill her while helping the victim back up. If the Tank incapacitates his target, another Survivor draws his attention while others revive the victim.

Opening space is very important for this strategy. It not only helps the Survivors surround the target while keeping their distance, but it also allows them to spread out to avoid blocking one another's line of fire. Therefore, Survivors will usually backtrack to find an opening space when using this tactic.

When using this strategy, it is advised to use shotguns if the Survivors are willing to be targeted and want to fight in close range, while those who want to provide firepower support should choose automatic weapons. It may be difficult to make the target follow the Survivors' plan. Hunting Rifles and Sniper Rifles are not advised due to their low firing rate, pinpoint nature and low accuracy while moving.

Fighting the Horde

Common Infected run fast, come in large numbers, and are often backed up by the Special Infected. This section describes tactics you can use regardless of what your teammates are doing.

Readiness is All

Before the Crescendo Event, Gauntlet Crescendo Event, finales and unavoidable panic events, make sure you and your teammates are ready, and if possible or necessary, make a plan before starting. Especially on higher difficulties, unprepared teams are much more likely to be devastated by the Hordes of Infected.

Doors and Corners

Always close doors when you find them. You can then safely kill Infected through the door. If the hole in the door is big enough, go ahead and use melee through the door. This will knock the Infected back, saving the door from immediate destruction, while keeping you nice and safe. However, remember that this can work both ways, as good Smoker players will grab Survivors through the hole in the door, and Spitters can spit through the hole in the door while the rest of the group is looking in the opposite direction, thinking that it's safe to be behind a door. Also by leaving the door, it serves as a countermeasure against Smokers, which usually spawn behind the team.

Closing doors behind you is also useful, especially when rushing through a level. Infected will likely chase the player from one direction (in this case, behind), and will have to spend a few seconds to break down doors — while the Tank and Witch can destroy them in one hit, having multiple doors will delay them significantly, and the Survivor doesn't have to spend much time to close them. It is especially useful to shut doors in the finale of a Campaign which can make defending them a great deal easier.

When a room gets thick with Infected, the best cover in this game can be found in a corner or a wall to your back. You can then melee to knock back Infected and shoot when you have breathing room.

Contrary to popular belief, fire extinguishers do not damage either the Survivors or the Infected. They also do not start panic events. Therefore, they should not be factored in when you are deciding where to fight a Horde from. However, fire extinguishers have a similar effect to melee shoving, so setting them off by shooting through a damaged door to push back the Horde can be quite effective, especially when the Infected are in a bottleneck.

Although closed doors are an advantage, keeping doors open can also help the Survivors. The Survivors can then proceed to fight the Horde without running the risk that the door will be destroyed by the Infected. That way, the door can simply be closed, stalling the Infected and giving you time to heal or even resupply if possible.

However, many human-controlled Infected in Versus tend to go through the level ahead of the Survivors, destroying all of the doors. This makes it easier for the Horde to rush in and attack the team of Survivors, making defense more difficult. However, to use this tactic, that player must spend valuable time attacking the doors, during which there will only be three Special Infected attacking the Survivors.

Choke-points

A group of Survivors can survive the incoming Infected Horde if they use a narrow opening to draw the Horde to them. This creates a slower flow of Infected, and allows the Survivors to concentrate firepower all in one direction, making their defense more successful. Examples of effective choke-points are:

Effective choke-point tactics include two rows of Survivors near the choke-point entrance, where two Survivors are crouching up front — usually with shotguns — while the other two Survivors stand up in behind and shoot over the front Survivor's heads. Crouching Survivors can either shoot, shove or use melee weapons and can cover each other while their partner reloads.

Choke-points can be a problem when Survivors forget that a room isn't secure from all locations — this leads to a surprise attack from Infected breaking in from another point (like through a wall or a ceiling) and overwhelming the Survivors.

Choke-points are harder to find in outdoor environments, but you can always use an entrance of a building while inside to fight Infected while they try take on your group.

Other issues include Special Infected taking advantage of the tactical situation:

High Ground

High ground has been recognized as incredibly important for defensive tactics in real-life military strategy. Similarly, the utilization of elevated positions is an important strategy that should be remembered in-game in defensive situations.

Higher positions give the advantage of time; the Infected take longer to reach the Survivors because they are forced to climb up to them. During this time, they are either nearly still (if they are climbing either a short or medium distance) or moving in a straight line (if they are climbing to a significantly higher position). Both of these forms of movement are much easier to track than the normal zig-zagging pattern that Infected move in while running towards players on level ground.

Additionally, high ground gives the Survivors an unobstructed view of distant areas. This gives them advanced warning about incoming Special Infected, who can often be dealt with before they become a threat. The delay imposed upon Common Infected while they climb makes the task of keeping them at bay much simpler, often requiring only two or three of the Survivors' attention. This leaves one or two Survivors who can focus on killing bigger threats before they reach the Survivors.

A group of Survivors all defending a high ground point using both melee and firepower can really slow down the Infected's ability to disrupt a staged defense. Working together is key in high-ground defensive positions. During finales, you should find the high ground and defend it until the rescue vehicle arrives.

When dealing with Common Infected on high ground, keep in mind that it is entirely possible to knock them off of your high platform to give yourself breathing room. It will take a much more significant amount of time for them to reach you again than if you were simply knocking them back on level ground. If you keep shoving Infected off of your defensive position while you reload, you will probably remain unharmed, even if you aren't receiving support from teammates. Once reloaded, you can resume killing the Infected that you left alive during your reload.

Sadly, being on top of a car, subway cabin or other small object is of negligible value as defense in this game due to the climbing abilities of the Infected. Because the Infected can climb up from any part of a small elevated surface (unlike higher cover, where Infected can only climb on certain parts of the structure), you will likely be completely overwhelmed by a crowd of Infected surrounding you.

Another disadvantage of high ground is the threat of fall damage. Tank punches, Smoker and Jockey drags, and Charger pushes can knock Survivors off if performed properly, either dealing high damage or killing the Survivor instantly.

Special Infected First

During a Horde, Special Infected are still more dangerous than Common Infected:

Survivors should try to seek out Special Infected during a Horde and take them down first, especially when they are about to attack or have already pinned a victim. If the attack from Common Infected hinders your aim, shove them back, use a Pipe Bomb or Bile Bomb to lure them away, or use an Adrenaline Shot to disable the stunning effect. Scoped rifles are best at doing this task, although Submachine Guns and Assault Rifles can do this as well. However, if the Infected are completely overwhelming the Survivors, the use of shotguns or automatic weapons to cut a hole in the Common Infected to the Special Infected target may be more effective.

Protecting Teammates

As long as there are other Survivors, Common Infected may choose to attack them instead of you. Depending on their weapon, status, and skill, the teammate may be capable of holding on their own without needed attention if they are in good condition, but also may be prone to attack, such as being pinned, incapacitated, or covered in Boomer Bile.

The skill of aiming accurately is needed to support your teammates as much as possible while minimizing friendly fire damage. An automatic weapon or a scoped rifle can easily mow down Common Infected surrounding a fellow Survivor without friendly fire damage if aimed well. Weapons with large spread or splash damage, such as shotguns or explosives, are poor choices, and can easily cause more chaos as the Survivor being helped tries to react to the unexpected attack effectively. Asking your teammates to crouch allows you to shoot above them. Shooting through objects is also an option, as bullets piercing through anything will not deal friendly fire damage.

Throwables also work if used well. Pipe Bombs and Bile Bombs can easily lure the entire Horde away. A few notes:

Melee weapons are another choice, while its large sweeping area means Survivors will likely to accidentally hit their teammates a few times, its friendly fire damage is minimal, and its large sweeping area means the Horde will be cut down very quickly. Friendly fire damage taken will be far less that the potential damage the Horde can dealt.

Alternatively, a bottle of Pain Pills or an Adrenaline Shot can be given to help teammates deal with Common Infected more efficiently if in bad condition.

Interestingly, on lower difficulties, due to low friendly fire damage, weapons with large spread or splash damage can actually help clearing the Common Infected easier, while the friendly fire damage is smaller compared to the damage from the Horde. Even a Molotov to the feet can give great aid if the Survivor is still standing and has high health. It is advised to communicate with the others whether they need help or not, and what you are going to do so they can do their best to reduce friendly fire damage taken.

Deep Water (Left 4 Dead 2 only)

In Left 4 Dead 2, you will encounter waterlogged areas in three of the six campaigns (one of which is DLC, and not including custom made campaigns). Such areas will slow you down considerably, making it hard to navigate through the Hordes of Infected. It will also make dodging most Special Infected harder.

However, you can improve your chances of success by crouching through these areas. You will still move at the same speed, but your accuracy will improve.

Overall, avoid watery areas, only crossing through them if necessary (such as The Underground of "The Passing". An adrenaline shot can help counter the slowness of the water, but make sure to know when the best time is to use them.

Special Infected

The Charger

Survivors

A Charger must be dealt with carefully, no matter the difficulty. Even on Easy difficulty, the Charger can deal a lot of damage.

The Infected

As a Charger, your job is to primarily charge towards the Survivors and separating the pinned ones from the rest. Any kills or incapacitation made after bowling through them is usually an added bonus.

The Spitter

The Survivors

The Spitter is also a dangerous Infected, especially in tight areas.

The Infected

As a Spitter, follow an another attacker Special Infected and immediately spit over a survivor they've just pinned especially from the likes of a Charger or Hunter. This makes for the ambushed survivor difficult to escape, often resulting in incapacitation if they fail to react on time. Spitting on a Survivor being pinned by a Special Infected makes it quicker to incapacitate or kill them outright. Alternatively, spit over areas where the Survivors are supposed to go or gain advantage, especially in narrow areas such as hallways. With the Survivors unable to progress temporarily or will force to go through the hazard and take unnecessary damage due to your acid spit, this will give your Infected teammates an opportunity to respawn.

As mentioned above, the Spitter is renown to be extremely formidable in Scavenge Mode due to her spit's ability to destroy gas cans. This gives her advantage to Survivors who are accumulating gas cans and dropping them on a certain spot. Spit at the survivors trying to pour gas cans on a generator!

The Boomer

The Survivors

Useful Precautions:

When the Boomer is sighted:

After being vomited on:

Helping a slimed Survivor:

The Infected

As a Boomer, your job is to slow the Survivors down by attracting the horde. The Director will spawn one horde for each Survivor vomited on for a maximum of four. As a Boomer, you will need to hide and ambush Survivors since Boomers have the lowest amount of health, and emits a lot of loud burping and gurgling noises. The Boomer acts more like a support class, as they don't dish out much damage on their own. Due to this restriction, they excel when placed at the start of any coordinated attack. Their main attack attracts the horde, causing Survivor teams to panic, which creates ideal opportunities for the other Special Infected to move in and deal serious damage, and also blinds survivors, giving special infected a chance to carry survivors away from teammates unnoticed. Remember that you have very low health and will explode in only a few shots. If you try to rush at the Survivors in the open, they will simply kill you before you get within vomiting range.

Another weapon of the Boomer is that it explodes when it dies and covers any nearby Survivors with bile, which has the same effects as vomit and also causing them to reel back. This explosion is a good way to cover any Survivors you missed because inexperienced players have a tendency to shoot on sight instead of using a melee attack to knock it back to a safe distance. You can vomit on unsuspecting Survivors below with impunity if attacking from rooftops. Then jump down to let them shoot you in blind panic, if your health is low enough or you are high enough up you can instantly explode as you land covering any nearby Survivors! Exploding on a person who is already covered in bile does not spawn another horde, so you should either retreat until you're ready to vomit again or to get as close to the other Survivors as you can in the hopes that they'll cause you to explode bile onto other Survivors.

Take advantage of blind corners, overhangs, and obscured areas (such as woods) when choosing where to strike the Survivors. Such areas increase your chance of success, as they allow you to get closer to the Survivors before they have a chance to kill you.

Experienced Boomer players can use the knock-back effect of the explosion very effectively by knocking Survivors off high ledges doing large amounts of fall damage, if high enough, cause instant deaths or incapacitation, or causing them to cling to the ledge and need to be pulled up. As a Boomer, claw at Survivors if it doesn't look like you can escape or if you want to explode and knock the survivors back.

If you explode near a car with an alarm, this will set it off. So if you can, quickly go vomit on the Survivors, retreat near a car alarm, and allow yourself to explode setting off the alarm and spawning another horde.

In some situations, it may be possible to kill a Survivor that has become separated. This is achieved by sliming them, then clawing them. The boomer is able to knock Survivors to the ground, leaving them vulnerable to attack. This technique leaves the victim no room to breathe and they will be quickly incapacitated, and the dense horde will hinder the attempts of their teammates to revive them. The hoard also does 10 damage per hit to incapacitated players (not changed very much based on difficulty), so the infected only need to hit the survivor about 26-28 times (accounting for normal health loss) before they kill the survivor.

Fire may also be an effective weapon for you. A Boomer that is lit on fire effectively becomes a "ticking timebomb", and once its health is depleted it will explode, covering any nearby survivors in Bile.

The Hunter

The Survivors

When dealing with the Hunter, there are a few rules of thumb and things you need to keep in mind:

Once a Survivor is pounced:

The Infected

The Hunter excels at picking off any stragglers or lone Survivors in any team. A Hunter's pounce pins a Survivor, leaving the victim completely helpless and doing the quickest damage to a survivor of any infected (except the charger, if the player is not incapacitated), until the other Survivors melee the Hunter or effectively kill it. Otherwise, without another Survivor's intervention, the pinned Survivor will die.

The Smoker

The Survivors

Here are some basic tactics to help you deal with a Smoker:

The Infected

As a Smoker your job is to ensnare a Survivor and separate them from their friends, leading the ensnared survivor to danger.

The Jockey

The Survivors

If you are pounced by a Jockey:

If your Teammate is pounced by a Jockey:

The Infected

The Tank

The Survivors

General Tank tactics:

If someone else is attacked by the Tank:

A) Fire away until the Tank dies, although on Expert he will most likely kill the incapacitated player before the Tank itself dies.
B) Run, especially if close to the safe room. If all the players can get to the safe room and close it while the Tank is killing another player, you will succeed.
C) If you are the incapacitated player, don't be afraid to shoot at him with your pistols. Every little bit helps. It can really mean the difference between the Tank dying on your body, or you dying under the Tank.

The Infected

The Tank, one of the most dangerous Special Infected by far, is able to withstand lots of punishment and can incapacitate Survivors in a few punches. In Versus, the Tank is given out at random but usually goes to the two players with the highest points. When you get the Tank you will usually spawn ahead of the Survivors. Start running towards them as soon as you spawn for two reasons:

  1. The Tank Music will play and the Survivors will prepare for a Tank, meaning you do not have the element of surprise.
  2. The "Control Effect" or Frustration Meter. If you do not hit the Survivors with a rock or your fists, your Frustration Meter will go down. When it is completely gone, your control will be given to someone else. Eventually, if two or three people lose control in this way, then control will be given to the AI Director.

As a Tank, you need to use the environment to your advantage. Punching certain objects — they will glow red to show that you can punch them. Punching the object at Survivors will cause an automatic incapacitation on impact. In a choke point, such as the alleyways of No Mercy which mostly have dumpsters or cars, this can be devastating, scoring an instant win as all the Survivors are incapacitated in one hit. It's also possible to knock objects into the alleys in such a fashion that it effectively blocks the Survivors path, dooming them to a premature grave. However, if you die before the Survivors do, and their path is still blocked (e.g. if the door next to the police car is blocked on Dead Center Streets), the obstacle will only last a minute or so before it despawns and allows the Survivors to pass.

On all finales, after each horde spawns, a Tank will spawn. This will happen twice before the rescue vehicle arrives. Once the rescue vehicle arrives, another Tank will spawn, and that will be the Infected's final chance to finish off the Survivors.

If possible, try to punch Survivors off rooftops for an instant and free kill. Remember to always look for a lone Survivor as a Tank! If the others run off but one is trying to heal or gets trapped by Infected, score an easy incapacitation and lower the Survivor count! They won't be able to get far, but if you're running at all of the Survivors and they're all firing continuously at you, your speed will be dramatically reduced and they will more than likely kill you before you can do any real damage.

Fire is the Tank's worst enemy. If the Survivors manage to set you on fire you will eventually die no matter how much they shoot you or how many you kill. After being set on fire by a molotov/gas can, you will begin to slowly lose health. A Tank at full health that has been set on fire will die in thirty seconds, so avoid fire at all costs! However, if you are near a large body of water (e.g. at the Death Toll Finale) you can jump in and put the flames out.

Do not punch any Survivors already pinned by Special Infected, or you will kill that Infected, (unintentionally) free the Survivor and possibly save their life. Instead, aim for any Survivors attempting a rescue and give the Hunters/Smokers time to at least incapacitate their prey. Safe room doors can be destroyed by the Tank, but only the ones at the beginning. You cannot destroy the Safe Room door at the end to prevent the Survivors from winning.

Most bullets cannot penetrate the Tank. Sometimes it is useful to purposely put yourself in between free-standing Survivors and one that is pinned by a Charger, Hunter, or Smoker. Tanks are also meatshields!

Roll in and make an attempt to separate the entire team by:

  1. Throwing a concrete slab.
  1. Running in and hitting a Survivor (blasting them back).
  1. Knocking a heavy object into the middle of the group. If you do this with a Charger, it will make your job easier.

Doing this can pretty much destroy the Survivors; but if you don't, more of your teammates will roll in as well, killing any runners.

Witch

Here are some basic tactics to help you deal with a Witch:

The Survivors

Defeating the Witch:

If you startle the Witch:

  1. Her attack is delayed.
  2. You have an excellent chance to get some head-shots.
  3. You can just keep running.

If someone else startles the Witch:

What not to do when startling the Witch:

See the Witch for more tactics.

The Infected

Although you cannot play as the Witch, you can certainly use her to your advantage:

Team tactics

The Survivors

This game hates lone wolves like no other. You need teammates to cover your back and pull you out of tough situations. There are a few tactics and tips you should keep in mind:

Power in Numbers:
As long as the special Infected outnumber you, chances are that they will get a combination that can leave you and your team helpless. On the other hand, if the Survivor team outnumbers the Infected team, these are the only outcomes that could possibly lead to everyone being downed.

Healing:
Most healing is done when not needed; For example, if you have 30 bleed-out health (like after revival from incapacitation), do not heal. Instead, take pills or adrenaline. On easier difficulties, pills and adrenaline are not so common, while there are more first aid kits, so when out of pills or adrenaline, using a first aid kit when health is around 40 or lower is advised. On harder difficulties, as pills and adrenaline appear more common, while first aid kits are more scarce, you should wait until after your final incapacitation (when your vision becomes monochrome), because a First-Aid Kit can cure that and save you time. Try to use health kits during Crescendo Events or after a horde only if needed. If you just got up from being knocked down and you are in a finale or horde, take your Pills or Adrenaline to cover your healing time so you do not get knocked down again while healing.

Voice Chat:
Voice communication is extremely useful and most players will need to use it to ensure survival. It is not a requirement, but voice communication is a lot easier than using the message chat and it will help teammates know what is going on around them while normally offering them a quicker rescue response from special Infected and being incapacitated.

Turn On Closed or Full Captions:
If you turn either of the above on by going into options, the game will say things like "Tank growls" or "Incoming Attack". Although not necessary, this will help a lot for newer players. Turning on captions can allow human players to know of incoming Special Infected even if normally out of audio range either by in-game design or volume.

Single File:
This tactic is best used in a narrow or confined space, such as hallways or tunnels. The players with the most health should cover the front and rear, while the players with the least health stay sandwiched in the middle. There should be plenty of space for two Survivors between each player, so if one is pounced/grabbed, the other players won't be knocked back, and can aid the Survivor faster. This is not a good idea to perform in Left 4 Dead 2 when a Charger has spawned, because he can easily barrel through the Survivors and cause major damage.

Moving:
One of the most important things to do on Expert Difficulty is to always keep moving forward. On Expert, the Director will almost constantly send hordes and hordes of Infected at immobile Survivors. The longer you take through a level, the more hordes and Special Infected you will need to face, so move quickly and cautiously.

One very important exception is during a horde attack. Find a spot to cover your back, crouch, and do not move! This helps to reduce team damage. If in the open, you can use a teammate's back, so that you each cover 180°.

In Versus mode, if you are not firing a weapon or shoving and you are either crouch-walking, walking or standing still, your outline will not be seen by the enemy Infected. This is very useful for sneaking up on a position where a Special Infected is likely to be hiding. Note that this will not apply to Survivors in sight of Infected players or Survivors covered in Boomer bile.

Weapon Selection:
Because of the variety of threats and the variety of weapons available, it is advisable to have different members of your team with different weapons. Some threats come from nearby and are best dispatched with a melee weapon or a shotgun, other threats are from farther away and are best hit with a sniper rifle. The environment also comes into play, as some weapons are capable of shooting through walls and others are ineffective behind walls. It is best for your team to have a mix of close- and far-quarters weapons, and ideally each team member will have something that is capable of hitting both near and far targets. If you prefer an auto-shotgun as your primary weapon, it might be advisable to take a magnum instead of a melee weapon so you can potentially rescue a fellow Survivor pulled by a Smoker. Likewise if you prefer a sniper rifle, you could find yourself in real trouble without a melee weapon if you get surrounded by a horde. A team with all shotguns or all sniper rifles is far less balanced than one with a good mix of armaments. Depending on your team dynamic and player skill, an effective mix might be one sniper rifle/melee, one assault rifle/melee, one assault rifle/2 pistol, and one shotgun/magnum (for example). The same idea goes for the throwable weapons as well. Try to have a good mix of pipebombs, bile bombs, and molotovs. Knowing when to use these items is equally important. Use the pipe bomb during horde attacks, when a survivor has been vomited on, or to clear out large open areas so the team can move faster. Use bile to slow down a tank, draw common infected away from players, or paired up with environmental hazards such as fire because the common infected will rush into the fire and be set ablaze. Use the molotovs to light the tanks on fire but be aware that it will move faster once alight and to cover a choke point. The molotov is very useful during crescendo events because if the team has to move from one area to another, such as in the mall to shut off the alarm, the person in the rear of the group can throw a molotov into a choke point behind the survivors, the fire should engulf the total area of the choke point and block any infected from coming at the survivors from behind.

Don't be afraid to vary your weapon selections either, depending on what becomes available. If you think there's a tank coming up ahead, it might be a good idea to pick up an AK47 or auto-shotgun when you come across one, even if you have to go back and pick up your laser-sighted sniper rifle when you're done.

Left 4 Dead 2's Grenade Launcher is not very useful on most maps when playing in Versus mode. Its accuracy is dubious, the reloading is slow, the ammo is limited, and the potential for friendly fire damage is high. It is most effective for hitting large groups of common Infected from some distance away, and those situations don't often present themselves outside of finales. Given the potential for friendly fire in close quarters though, it's not a good primary weapon for a finale either. The grenade launcher can do a lot of damage with one shot, but when you count in the reload time it's very possible to do more damage to a single target (such as a Tank) in the same amount of time with almost any other weapon in the game. In versus mode, the Grenade Launcher is best used temporarily during a panic event or for taking out a horde during a finale, and then swapped out for something that makes less collateral damage.

Team Formation:
Some players prefer to rush and go gung-ho against the Infected, while some prefer to take the precautionary measure of taking one small step at a time. Another group of players prefer to act as the mediator between the two, constantly going back and forth to look out for players who are more audacious, and those who are more cautious. The combination of these three distinct groups of players affects the overall behavior and performance of the team. A team that has four rushers would probably finish up a map fast; but their disadvantage is that some difficulty levels cannot be rushed. A team with only rushers and cautious players might find themselves frustrated if those in front, or those behind are pounced or ambush, leading to the team's defeat, and the eventual disintegration of the team due to friction. Depending on what type of gamer you are, different combinations suit you differently. There is no correct way to play the game; so players who are competitive and quick-paced may prefer four rushers, while those who take satisfaction at teamwork and coordination would prefer a group with all three playstyles.

Squad Formation:
An effective tactic, especially in tight quarters, is to split your team into a point squad and a rearguard. The squad on point is responsible for eliminating all threats from the front while the rearguard puts the hurt on Infected flanking maneuvers. This tactic is especially effective because your rearguard and team are close enough to you that they can swipe Infected off you before they can deal damage to you.

Cornered:
Surprisingly, four Survivors crammed into one corner (or closet) works very well. Deploy two of them in a crouched position doing melee while two more stand behind them and unload their weapons, this tactic will get rid of Infected very effectively. This tactic must be abandoned with haste if a Tank, Spitter, or Charger is present. You can tell if a Tank is coming because there will be cue music, the screen will shake, and the Tank will make distinctive noises, like the other Special Infected.

Team Versus Strategy:

In Versus mode, think as the infected team would think. Like for the infected team, understanding the map and game mechanics greatly helps. Keep in mind that the enemies are human players, and use specific strategies against them.

A major strategy in Versus mode is spawning denial. That is, getting a spot into you or your teammates' line of sight or close proximity, denies your opponents spawning in that location. With good coordination via microphone, a survivor team can keep locations where enemies can spawn for good advantages in check until they get pass, forcing the opponents to either delay their attack or choose an inferior location. It is possible, although risky, to suddenly rush and get a vital location into a Survivor's line of sight before an Infected player at that location has time to react and spawn, ruining the entire ambush plan.

Tricking the enemy also works. A common trick is the Survivor suddenly stops or back away while approaching supposed ambush spots, such as a corner, a one way drop, or a Witch. This can easily trick the enemy team to spawn or attack too early, allowing the team to dispose of them more safely, or rush through while their special attack is still in cooldown.

The Infected

Coordinating Your Attacks:
This is by far the most important factor in a Left 4 Dead Versus match. If a Hunter pounces on his own, he will just get killed before he can do any real damage. If a Smoker tries to constrict a Survivor they will just get freed without any real effort, giving the Survivors about 20 seconds while you respawn or recharge and get into position to try again.

The best tactic for coordinating your attacks is to let the Boomer vomit on as many people as he can. Then, have the Hunters pounce from their hiding spots and make the Smoker pull someone away.

If the Boomer vomits on one person, then pounce or constrict the other three who haven't got Boomer bile on them! The one person will be getting attacked by Infected and will not be able to see that other Survivors have a Hunter on them or Smoker constricting them! Also, coordinate your attacks with the Tank. Wait for the Tank to spawn and let him cause havoc. Then pounce or constrict on any Survivors you see lagging behind or running off too fast. If you're a Boomer alongside a Tank, cover some people in Boomer bile and it's pretty much game over. Tanks are hard on their own, but with a horde of Infected slowing the Survivors down, they don't have much chance of escaping.

Spawning:
Most of the time during a Versus match, the Infected team will spawn one Smoker, one Boomer and two Hunters. However, sometimes it will spawn an extra Hunter as a replacement for the Smoker or the Boomer, creating a more aggressive group. This seems to happen randomly, but it appears related to which Infected die and which live. For example, if two Hunters and the Smoker live but the Boomer is killed, the Boomer player is more likely to spawn as a Hunter. Also, in very rare circumstances, there have been teams of four Hunters; this group can cause major problems even for the most experienced Survivor teams.

Do your best to learn the places you can climb to, good ambush spots, etc. Look for climbable spots that players can't reach or for strategic walls you can knock down. In general, the Boomer should spawn ahead of the Survivors so he can properly ambush while the Smoker should spawn behind to pull someone back. Hunters should be near the Smoker or the Boomer to take advantage of the chaos that they create. Obviously this is all situational as there will be times that you will want to spawn behind as a Boomer and run in.

Run Away to Respawn:
A good tactic for the Infected in Versus is to get the Director to allow you to respawn. When an Infected gets to far behind the Survivors, a message will appear giving the Infected the option of moving closer to the group. By pressing this, you will be in the respawn mode at the Survivors' location. You can now respawn where you choose with your Special Infected's ability recharged. This is a useful trick to use if you are in a bad position or want a faster recharge of your ability such as in the case of the Boomer. This method does not change your health or reset the cooldown of your special attack.

Friendly Fire

"Whose side are you on, kid?"
Bill
"I don't know who started this shit, 'kay? But let's just stop the friendly fire right now."
Nick
"OH, EXCUSE ME? EXCUSE ME?!"
Coach

"Friendly Fire" refers to any incident where a survivor hits another survivor with an attack. Friendly fire does varying amounts of damage depending on the difficulty setting:

In general, friendly fire should be avoided whenever possible. On lower difficulties, friendly fire can be acceptable if it is necessary to kill infected (for example, when a teammate is surrounded by Common Infected), as the infected can deal greater damage than the friendly fire will, but on higher difficulties friendly fire should be avoided entirely.

Bots are not programmed to avoid either giving or receiving friendly fire. They will not move or aim around you if you stand between them and an infected, and they will sometimes move into your line of fire. Friendly fire caused by bots will not deal any damage to the Survivors; however, their shots will still cause flinching, which can disrupt the player's aim. Friendly fire will cause damage to bots, however, so make an effort to avoid hitting AI survivors.

Friendly fire's damage will not be affected by range. Note that gunfire passing through Infected or any other surface does not count as friendly fire, but can still detonate ground placed items (such as Gas cans and Propane tanks).

In all difficulties, when being friendly fired upon, the Survivors' screen will shake, they will move slower, and a damage indicator will appear on their screen. This can hinder a teammate's move and aim, and can make them mistake the enemy's position, especially when they are in panic. Even in Easy Difficulty, Survivors shouldn't attack teammates unless the team knows each other, as this will leave a bad impression.

There's a glitch if you shoot the tip of the players legs or hands, the game will indicate that "(Player) hit (Survivor)" and the survivor will say their friendly fire quote. But would not take damage.

When a Survivor is between you and your target:

Dangerous Weapons

The following weapons have relatively large areas of effect and thus cause friendly fire havoc. On any difficulty, it is imperative that you know what you are shooting at and have the sense not to stand in front of teammates who are shooting. There are cases where entire teams have been defeated due to taking more damage from friendly fire alone than from hordes of the Infected. On Expert, minimizing friendly fire is absolutely necessary to survive as taking even a few rounds from any kind of weapon is enough to take out a huge chunk of your health and possibly incapacitate you. In the worst case, if you are seriously injured, taking even a round or two of friendly fire can kill you outright.

Survivor Deaths

Main article: Rescue Closet

If a Survivor dies, they will drop their items and are unable to play for a bit. When the team gets close to a potential Rescue Closet after a minute or two after their death (there are typically several in each level), the dead Survivor(s) will appear with a yellow outline and yelling for the others to get them out.

The size of the Rescue Closet will determine how many Survivors can be held within them; porta-potties can only hold one, while a storage room can hold up to three. If multiple Survivors are dead and there is a lull in the Infected, the team can wait outside a closet for the Survivors to spawn and rescue them. These closets can be easily identified by generally being a bit off the main path, the door is closed and cannot be destroyed until opened.

In some cases, killing off monochromatic Survivors before the end of a level can also help, as this will bring them back with 50 (most common) or 100 (a few cases) permanent health, which is better than wasting valuable health kits, pain pills or adrenaline shots.

Computer Controlled Survivors

Left_4_Dead_Pros_and_Cons_of_Bot_Teamates

Left 4 Dead Pros and Cons of Bot Teamates

Survivor Bots, (colloquially known as "Bots") are Survivors controlled by the AI. Remember these tactics, as they can mean the difference between life or death. Bots are not really good or bad, as they have their strengths and weaknesses. It is a good idea for new players to start out in Single Player to get a good understanding of Bots and to help them play as both Survivors and Infected. Survivor Bots have specific preferences for certain types of guns, and will generally attempt to pick that type if possible. They will also prefer Tier 2 guns to Tier 1 guns, and will attempt to change weapons if in such a situation even if the Tier 2 is not their preferred type. They may also change from their preferred type to a different gun if low on ammo and a replacement preferred gun type or ammo pile is not available.

Name Tier 1 Preference Tier 2 Preference Pistol Preference (Left 4 Dead 2)
Bill Submachine Gun Assault Rifle variants Magnum Pistol
Francis Pump Shotgun Auto Shotgun variants
Sniping variants (Left 4 Dead 2 Xbox 360 only)
Dual Pistols
Louis Submachine Gun Assault Rifle variants
Shotgun variants (Left 4 Dead 2 Xbox 360 only)
Magnum Pistol (PC)
Dual Pistols (Xbox 360)
Zoey Submachine Gun Hunting Rifle variants
Assault Rifle variants (Left 4 Dead 2 Xbox 360 only)
Dual Pistols (PC)
Magnum Pistol (Xbox 360)


Coach Shotgun variants Shotgun variants Dual P220 Pistols
Ellis Submachine Gun variants Sniping variants Dual P220 Pistols
Nick Submachine Gun variants Assault Rifle variants Magnum Pistol
Rochelle Submachine Gun variants Assault Rifle variants Magnum Pistol

Here are advantages for both the Infected and the Survivor team. Some pros and cons to Bots are:

Pros

Combat

Healing

Cons

Combat

Healing

Bots are programmed to use healing items whenever their health falls below certain thresholds. This typically makes their choices very bad.

Medical attention

Whenever possible, try to help fallen comrades up or cover the person helping them up. Remember that the game is very punishing to those who don't stick with their team, and the less Survivors there are, the weaker they are in a group. When in doubt, just remember: when you're facing endless numbers of Infected, having three live people covering your back instead of two live players and one dead teammate can make all the difference. No one can survive the infection alone.

Help a friend up as soon as they fall and the area is clear. Until the area is clear, cover them. It is impossible to help someone up while Infected are attacking you or your fallen comrade. If there's a Tank and he is far away, go ahead and rescue.

It is imperative to understand that if you are facing two incapacitated survivors — one who is simply down not under attack, and one who is under attack (by a hunter pounce, smoker pull, etc.), you should help the attacked Survivor first, especially on higher difficulties.

Once you sustain damage, you can regain health by/with:

  1. First aid kit: Stabilizes your health and puts you into the green (80 or better health).
  2. Pain pills: Adds 50 temporary health points to your current health. In addition, having at least 40 health will allow a Survivor to run at full speed.
  3. Adrenaline: Adds 25 temporary health points, which decay at a slower rate, to your current health. In addition, fatigue does not act against you when shoving, you are not slowed down when hit, and you move much faster.
  4. Defibrillator: Revived players respawn with 50 permanent health. Although this is not reliable, it would work if you commit suicide and have a teammate defibrillate you.
  5. Rescue Closet: In Campaign mode, dead players eventually return to the game in Rescue Closets. Rescued survivors come back with 50 permanent health, a Tier 1 weapon, and a PP20 Pistol.
  6. Level end: When the remaining Survivors finish the campaign, any dead players respawn with 50 permanent HP and a PP20 Pistol.

Being helped up:

Death is not permanent. How to return: