left4dead

The Screamer was a prototype for Special Infected formulated early in Left 4 Dead's development. As such, he is the progenitor of Special Infected like the Witch and Boomer. Screamers were presented in-game as Infected humans bound in a restraining psychiatric-style straitjacket.

The idea for the Screamer was for him to lurk in different areas, much like the Witch, paying no attention to his surroundings until coming in contact with a Survivor whereupon, if sufficiently agitated, he would run away from Survivors in an attempt to hide. If he succeeded in escaping, he emitted a loud scream that alerted a horde, causing an attack — thus, foreshadowing the later Boomer bile concept, and additionally helping to establish early on in production that the Common Infected are driven to extreme aggression as a response to loud noises. It was therefore important for the players to kill the Screamer before he could escape and call a horde. Since the Screamer was under physical restraint, he did not have the ability to mount any direct attack on Survivors.

As stated in the Developer Commentary, Screamers and Boomers co-existed for a time during development. At the time, the Boomer merely exploded when killed, causing damage to nearby Survivors, while the Screamer would attract hordes with his scream. Ultimately, the Screamer was cut from the game because he was deemed too difficult and confusing for the Survivors to spot and track down amongst a crowd of Common Infected. His abilities are re-used for the Boomer's horde-attracting bile.

References in-game

Notes

Gallery

References

The Infected
Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2
Boomer nav Hunter nav Smoker nav Tank nav Charger nav Jockey nav Spitter nav
The Boomer The Hunter The Smoker The Tank The Charger The Jockey The Spitter
Non-Playable
Introduced in Left 4 Dead Introduced in Left 4 Dead 2 Cut Infected
Witch nav Common nav Uncommon Infected nav 70px-Screamer nav
The Witch Common Infected Uncommon Infected The Screamer